The tile class contains a state and the data itself. For memory optimization no data gets saved if state is full or empty. More...
#include <tile.hpp>
Public Types | |
typedef sharedPointer< tileType > | t_tilePtr |
Public Member Functions | |
tile (const tileState &state_) | |
Public Attributes | |
tileState | state |
t_tilePtr | data |
The tile class contains a state and the data itself. For memory optimization no data gets saved if state is full or empty.