|
voxelTerrain
|
| ▼Nblub | |
| ▼Nasync | |
| CdeadlineTimer | |
| Cdispatcher | |
| Cmutex | |
| CmutexLocker | |
| CmutexReadWrite | |
| Cstrand | |
| Cupdater | |
| ▼Nlog | |
| Clogger | |
| Csystem | |
| ▼Noctree | |
| ▼Ccontainer | |
| Cleaf | |
| Cnode | |
| Csearch | |
| ▼Nprocedural | |
| ▼Nvoxel | |
| ►Nedit | |
| ►Nsimple | |
| ►Nterrain | |
| ►Ntile | |
| ►Cconfig | |
| Cdata | Default voxel. Contains an 8-bit interpolation value. Replace/derive it and set it tho the voxel classes by template. Watchout when you reimplement a isMax() and isMin(). voxel-container doesnt save these voxel for memory-optimisation. Only return true on isMax() / isMin() if your are able to restore the state by setMin() / setMax(). setMin() has to to have the same results like the default contructor |
| Cvertex | |
| ▼Nserialization | |
| CnameValuePair | |
| ▼Nsync | |
| ▼Nvoxel | |
| ►Naccessor | |
| Cidentifier | |
| Creceiver | |
| Csender | |
| Carray | |
| CaxisAlignedBox | |
| CaxisAlignedBoxInt32 | |
| CaxisAlignedBoxTemplate | |
| CbyteArray | |
| Ccolour | |
| CdateTime | |
| Cdeque | |
| CenableSharedFromThis | |
| Cgeometry | |
| ChashList | |
| ChashMap | |
| ChashMapMulti | |
| CidCreator | |
| Cintersection | |
| Clist | |
| Cmap | |
| Cmath | |
| Cnoncopyable | |
| Cpair | |
| Cplane | |
| Cquaternion | |
| Cray | |
| Crectangle | |
| CsharedPointer | |
| Csignal | |
| Csphere | |
| Cstate | |
| Cstring | |
| Ctimer | |
| Ctransform | |
| Ctriangle | |
| CtriangleVector3 | |
| Cvector | |
| Cvector2 | |
| Cvector2Template | |
| Cvector3 | |
| Cvector3int32map | |
| Cvector3Template | |
| ▼Cconfig | |
| Crenderer | |
| Csurface | |
| CcustomEdit | |
| CcustomOgreTile | |
| CcustomSurfaceTile | |
| Cdata | |
| CHandler | Initialises Ogre3d (graphics) and OIS (input) and derives their callbacks. Class shall simplify the examples |
| COgreTile | The OgreTile class converts the resulting vertices and indices of the voxel-terrain to the Ogre Hardwarebuffer. The class handles setVisible() when a tile gets cutted because it's too near or too far or a cracks has to get closed. The results of the transvoxel-algorithm for closing the cracks between the lod-tiles get set to submeshes. Every tile contains a Ogre::Mesh, a Ogre::Entity and a Ogre::SceneNode. For more information on how to use ogre3d see http://www.ogre3d.org/docs/manual/ and http://www.ogre3d.org/docs/api/1.9/ |
| Cportable_binary_iarchive | |
| Cportable_binary_iarchive_exception | |
| Cportable_binary_oarchive | |
| Cportable_binary_oarchive_exception | |
| CRegularCellData | |
| CTransitionCellData | |
| Cvertex |
1.8.8